

Battle Mode, in particular, benefited massively from this shift, doubling the level of chaos previously possible. Mario Kart 64 not only introduced 4-player split screen to the series, but as an early N64 game, was many player’s first experience with the setup.

But that’s all you really need, it’s the courses that make it… that, and the players. Grand Prix across three difficulties and a Mirror Mode, Versus Mode, Time Trial, and of course Battle Mode. Mario Kart 64’s selection of modes are only all the usuals. All four, Big Donut, Block Fort, Double Deck, and Skyscraper are classics, and represent endlessly replayable fun. Who could forget the train of Kalimari Desert, the twists of Yoshi Valley, the bats of Banshee Boardwalk, or the game’s sprawling 6-plus minute long take on Rainbow Road? Mario Kart 64 features some of the most iconic and straight up best courses in Mario Kart history. No longer limited to a flat plane, racers can take all kinds of wild rides up and down rugged terrain like jungles, deserts, even farms. That doesn’t really matter though, because it’s what this tech allows for in the courses themselves that counts. Mario Kart 64’s environments are polygonal, but strangely enough the racers themselves are pre-rendered sprites, which makes for a bit of an odd look. Mario Kart 64 takes what its predecessor did with the pseudo 3D of the SNES’s Mode-7 effect to full polygonal 3D… well, almost. But its successor, Mario Kart 64, was also a game changer – bringing the franchise into 3D and giving us 4 player split screen chaos.

Super Mario Kart was a revolutionary game that arguably spawned the entire kart racing genre. The list so far: The Definitive 50 N64 Games
